SSUM Observatory — 04 Hyper-Rotation (3D <-> 4D)

3D cube -> lift to 4D (`w=0`) -> rotate in `x-w` -> project to 3D -> render

Controls




Structural overlay (observational only): w:[n/a] |w|_max=n/a denom_min=n/a scale_max=n/a a_avg=n/a s_avg=n/a

Tip: `alpha` controls how strongly `w` affects the 3D projection. Hover near a vertex to inspect `(x,y,z,w,a,s,denom,scale)`.

Render

Math (minimal)


  
Observation-only demo. Structural channels are informational and do not alter classical geometry. Not for critical decision making or safety-critical use. Shunyaya Structural Universal Mathematics (SSUM).